Participants (n = 110) were randomly assigned to one of four conditions: (1) no cues, (2) textual cues in the initial field of view (FOV), (3) textual cues outside the initial FOV, and (4) textual cues outside the initial FOV + visual cues. This study examined the effects of textual and visual cues on learning and attention in immersive 360-degree video by using eye-tracking equipment integrated in a virtual reality head-mounted display. Immersive 360-degree video has become a new learning resource because of its immersive sensory experience. Department of Educational Technology, Institute of Education, China West Normal University, Nanchong, China.Rui Liu Xiang Xu Hairu Yang * Zhenhua Li Guan Huang